- It self adjust by checking the maximun and minimum of analog input, then determine the level of light.
- If analog input is less than rejectMin or greater than rejectMax, it will be reject. It's assumed invalid due to bad contact of the breadboard.
Connection:
The resister connect between the photoresistor and GND is 10K ohm.
Program code:
/*
* Read Analog I/P from Photoresistor (Analog 0)
* and set LED Matrix accordingly
* http://arduino-er.blogspot.com/
*/
int PhotoResPin = 0;
int photoResVal = 0;
int photoResMax = 0x00;
int photoResMin = 0x3FF;
int level1, level2, level3, level4;
int level = 0;
const int levelMax = 4;
const int levelMin = 0;
const int NumOfLevel = 5;
const int rejectMin = 0x030;
const int rejectMax = 0x3CF;
// 2-dimensional array of row pin numbers:
const int row[8] = {
2, 7, 19, 5, 13, 18, 12, 16
};
// 2-dimensional array of column pin numbers:
const int col[8] = {
6, 11, 10, 3, 17, 4, 8, 9
};
// 2-dimensional array of pixels:
int pixels[8][8];
int count = 1000;
char str[] = "EDCBA";
int strLen = sizeof(str);
int ptrChar = 0;
typedef bool charMapType[8][8];
const charMapType charDummy = {
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
const charMapType charMin = {
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1}
};
const charMapType char1 = {
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 1, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
const charMapType char2 = {
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 1, 1, 1, 1, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
const charMapType char3 = {
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 1, 1, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
const charMapType charMax = {
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 1, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0}
};
const charMapType *charMap[5] = {&charMin, &char1, &char2, &char3, &charMax};
void setup() {
Serial.begin(9600);
// initialize the I/O pins as outputs
// iterate over the pins:
for (int thisPin = 0; thisPin < 8; thisPin++) {
// initialize the output pins:
pinMode(col[thisPin], OUTPUT);
pinMode(row[thisPin], OUTPUT);
// take the col pins (i.e. the cathodes) high to ensure that
// the LEDS are off:
digitalWrite(col[thisPin], HIGH);
}
//setupScreen();
setupChar();
}
void loop() {
// draw the screen:
refreshScreen();
readPhotoRes();
}
void readPhotoRes(){
int prvLevel = level;
//read photoresistor from analog input
photoResVal = analogRead(PhotoResPin);
//Serial.println(photoResVal);
if(photoResVal < rejectMin) return; //assume invalid
if(photoResVal > rejectMax) return; //assume invalid
if(photoResVal > photoResMax){
photoResMax = photoResVal;
adjLevel();
level = levelMax;
}else if(photoResVal < photoResMin){
photoResMin = photoResVal;
adjLevel();
level = levelMin;
}else{
//check valid of photoResMax & photoResMin
if(photoResMax > photoResMin){
if(photoResVal < level1){
level = 0;
}else if(photoResVal < level2){
level = 1;
}else if(photoResVal < level3){
level = 2;
}else if(photoResVal < level4){
level = 3;
}else{
level = levelMax;
}
}
}
if(prvLevel != level){
setupChar();
}
}
void adjLevel(){
if(photoResMax > photoResMin){
int div = (photoResMax - photoResMin)/NumOfLevel;
level1 = photoResMin + div;
level2 = level1 + div;
level3 = level2 + div;
level4 = level3 + div;
}
}
void setupChar(){
const charMapType *cMap = charMap[level];
for (int x = 0; x < 8; x++) {
for (int y = 0; y < 8; y++) {
bool v = (*cMap)[x][y];
if(v){
pixels[x][y] = LOW;
}else{
pixels[x][y] = HIGH;
}
}
}
}
void refreshScreen() {
// iterate over the rows (anodes):
for (int thisRow = 0; thisRow < 8; thisRow++) {
// take the row pin (anode) high:
digitalWrite(row[thisRow], HIGH);
// iterate over the cols (cathodes):
for (int thisCol = 0; thisCol < 8; thisCol++) {
// get the state of the current pixel;
int thisPixel = pixels[thisRow][thisCol];
// when the row is HIGH and the col is LOW,
// the LED where they meet turns on:
digitalWrite(col[thisCol], thisPixel);
// turn the pixel off:
if (thisPixel == LOW) {
digitalWrite(col[thisCol], HIGH);
}
}
// take the row pin low to turn off the whole row:
digitalWrite(row[thisRow], LOW);
}
}
How it work:
In the video, the wrong color of LED is due to recording fps. It's not too significant visually.
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